Learning a new language is an incredibly valuable asset for which the benefits have been long established. However, our educational institutions often struggle to provide the opportunities that enable our students to achieve a meaningful level of fluency and proficiency. While there have been other approaches to bridge this discrepancy, Mistoria leverages the affordances of Second Language Acquisition Theory, Games for Learning, and Learning Analytics to realize a compelling and effective means of learning another language.
With a rich narrative, adaptive dialogue system, constructive feedback, and meaningful interactions with characters, Mistoria can serve as a unique solution for language learning. This thesis serves to provide a compilation of tools, strategies, and design iterations that have culminated in a comprehensive solution to support second language acquisition. Mistoria is a launching point to rekindle the interest and overcome the barriers of foreign language learning for students.